Day Four

Today’s lecture briefly shows the history of interactivity as a function of print media back to the 120os and suggests the appropriation of the term by digital media to the exclusion of traditional narrative media such as print improvident or short sighted as it oversimplifies and undercuts or attenuates our potential for exploring notable  precedents of narrative interactivity.  In addition we discuss narrative print characteristics of interactivity in games such as immediacy, menus, agents, maps, time, and dialogue.

Team Four presented their Game: XOX

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Playing the game: Game One with final outcome

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Game Two and Game three outcomes

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