Today’s lecture briefly shows the history of interactivity as a function of print media back to the 120os and suggests the appropriation of the term by digital media to the exclusion of traditional narrative media such as print improvident or short sighted as it oversimplifies and undercuts or attenuates our potential for exploring notable precedents of narrative interactivity. In addition we discuss narrative print characteristics of interactivity in games such as immediacy, menus, agents, maps, time, and dialogue.
Team Four presented their Game: XOX
Playing the game: Game One with final outcome
Game Two and Game three outcomes